BOUNCING BALL ANIMATION


                  Hi friends.... we are back to animation after one big sem !! But this time its not 2D....it's 3D...😁😁😁😁 and it's not easy as we thought of. So we started this sem with the basic of Bouncing Ball Animation. The following steps will lead you to the out put.

                    The very basic step in the 3D animation is to understand the Rig which will be done by the rigging artist. In this model we had 4 controls,

  1. Up Control : To control stretch and squash
  2. Transformation Control : To move and rotate the ball.
  3. Down Control : To control stretch and squash
  4. COG Control : To control the whole ball and rig (It should not be keyed)

                    Next we should understand key and tangents. Tangents will give additional support to resize the curve according to our need. The slope will define the slow in and slow out. 
  • select the key goto Curves > Weighted Tangents
  • Go to Tangents > Break Tangents & Free Tangent Weight


                     While keying we should select all 3 curves and keyframe it. Up pose and Down pose will be the Key poses and squash pose will be the in betweens. We should ensure that the squash position is almost kept at the ground level.


                        Y-axis of the transformation curve will define the height on the bounce, X-axis defines the distance and Z-axis will define the rotation (180 degree for one bounce). 


                  The graph will be more curved at the air pose so it slows down when it reaches the top.



                          Y-axis of the  stretch and squash curves will define the amount at which the ball will squash or stretch. It's value should be 0 when it reaches the top or air pose.



                      The graph should be adjusted a lot to get the proper animation. It plays major role in this animation process. After all it's done.....Here is the final output of this short animation....Thank you 🙏🙏🙏


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