Bouncing Ball RIg

             Hi all...welcome back to the way of success. 4th sem is started and a little complicated subject "Rigging Techniques" has been introduced to us. Here is the first assignment of 4th Sem.....

                 Bouncing ball Rig. Here we supposed to rig the simple polygon ball so it can be animated with stretch and squash. Various methods are there to create the rig for bouncing ball. I used the very basic procedure of using a "Squash Deformer".

                 So here we supposed to create three curves as rigging controls. We can use NURBS curves as the controller. Three curves are called as
  1.  Stretch & Squash control
  2.  Transformation control
  3.  Center of Gravity (COG) control


                By creating a new attribute for Stretch & squash curve we can connect the Squash deformer by using Node editor (windows > Node editor). So it will control the Stretch & Squash.



            Parent and scale constrain the Transformation and COG curve with the respective group (Proper naming is must before starting rigging). Lock & Hide the unwanted attributes. And its done. Now we can animate the Ball.

               Here is the rig test.....Thank You...😁😁😁


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