CAR RIG

                            Hello guys.....👋👋👋 I'm back with another assignment in one day😁😁😁 and this time It's time for something big....Its Car Time...🚗🚗 We used the car which we modeled in last sem. In this rig, basic requirements are to movement the car, rotation of the tyre manually as well as automatically when the car moves and the vibration of the car body. Everything else was left to our interest so I added some additional rigs.

                          My car have the following controls as shown in the picture.


                   In this rig also I used the Joints and IK system. A single chain solver IK is applied from root to Top dummy joint, so it will do the work of suspension. Addition to that i added IKs to both the axle, now I can move the tyre to get cartoonic effect.


                   To the COG control I added 2 main attributes [AUTO WHEEL & VIBRATION] and one subsidiary attribute [BUMPER BEND]. 


                          The AUTO WHEEL will be connected through an Expression, which will do the work of auto rotation of the wheel as the car moves and the VIBRATION is also connected through an expression which will do the work of vibrating the car as we turn it ON.


                                    For the seat of the car i used the Blend shape deformer to get the effect of damp. ( Like when someone sits on the seat it goes inside because of weight)


                                For the staring of the car I used the Offset method to get the proper orientation of the control curve, where we group the curve and orient that curve according to the staring.


Here is the final outliner of this rig.


Thank youu....

Model Credits : Myself😋😋😋

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